Environment artist with specialization in texture and material creation. Expertise in creating material library, balancing and polishing PBR textures for environments, characters and weapons. Working together with leads on pipeline and workflow development in order to make content faster and easier for me and my team. I always strive to get out of my comfort zone in order to push and improve my skills. I’m a social person that want to be in an environment with a team of likeminded to exchange knowledge and together push the quality and boundaries of this industry to the next level.